Red2.net

Q&A 게시판

모드 오류 질문

페이지 정보

작성자 [자유]한국연합 쪽지보내기 아이디로 검색 3건 5,259회 작성일06-10-04 22:56

본문

틀린곳을 찾아봐주세요 ^^
;------------------------------------------------------------------------------
Object GLAVehicleScudTruck

  ; *** ART Parameters ***
  SelectPortrait         = ScudTrk
  ButtonImage            = ScudTrk

  UpgradeCameo1 = Upgrade_GLAJunkRepair

 Draw = W3DTruckDraw ModuleTag_01

    ProjectileBoneFeedbackEnabledSlots = PRIMARY

    DefaultConditionState
      Animation = UCDTANK.UCDTANK
      AnimationMode = LOOP
      Model         = scudtank
      Turret = Turret
      TurretPitch = TURRETEL
      WeaponFireFXBone = PRIMARY WeaponA
      WeaponLaunchBone = PRIMARY WeaponA
      WeaponHideShowBone = PRIMARY Missile
    End

    ConditionState  = REALLYDAMAGED
      Model         = scudtank
    End

    ConditionState  = RUBBLE
      Model         = scudtank
    End

    TrackMarks           = EXTnkTrack.tga
    TreadAnimationRate      = 2.0  ; amount of tread texture to move per second
    TreadDriveSpeedFraction = 0.3  ; fraction of locomotor speed below which treads stop moving.
    TreadPivotSpeedFraction = 0.6  ; fraction of locomotor speed below which we allow pivoting.
    OkToChangeModelColor = Yes
  End

  ; ***DESIGN parameters ***
  DisplayName      = OBJECT:ScudTruck
  Side = GLA
  EditorSorting   = VEHICLE
  TransportSlotCount = 3                 ;how many "slots" we take in a transport (0 == not transportable)

  WeaponSet
    Conditions = None
    Weapon = PRIMARY ScudTruckWeapon
  End

  ArmorSet
    Conditions      = None
    Armor           = TruckArmor
    DamageFX        = TruckDamageFX
  End

  BuildCost             = 1200
  BuildTime             = 10.0          ;in seconds
  VisionRange           = 150
  ShroudClearingRange   = 300

  Prerequisites
    Object = Chem_GLAArmsDealer
  End
  ExperienceValue         = 25 25 50 100    ;Experience point value at each level
  ExperienceRequired      = 0 50 75 150  ;Experience points needed to gain each level
  IsTrainable             = Yes             ;Can gain experience
  CrusherLevel            = 2  ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
  CrushableLevel          = 2  ;What am I?:        0 = for infantry, 1 = for trees, 2 = general vehicles
  CommandSet              = GenericCommandSet

  ; *** AUDIO Parameters ***
  VoiceSelect = TechnicalVoiceSelect
  VoiceMove = TechnicalVoiceMove
  VoiceGuard = TechnicalVoiceMove
  VoiceAttack = TechnicalVoiceAttack
  SoundMoveStart = TechnicalMoveStart
  SoundMoveStartDamaged = TechnicalMoveStart
  SoundEnter = HumveeEnter
  SoundExit = HumveeExit

  UnitSpecificSounds
    VoiceCreate          = TechnicalVoiceCreate
    TurretMoveStart = NoSound
    TurretMoveLoop = TurretMoveLoop
    TruckLandingSound = RocketBuggyLand
    TruckPowerslideSound = RocketBuggyPowerslide
    VoiceSalvage = TechnicalVoiceSalvage
    VoiceCrush      = TechnicalVoiceCrush
    VoiceUnload     = TechnicalVoiceUnload
    VoiceEnter = TechnicalVoiceMove
  End

  ; *** ENGINEERING Parameters ***
  RadarPriority = UNIT
  KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS VEHICLE SCORE
  Body = ActiveBody ModuleTag_02
    MaxHealth       = 300
    InitialHealth   = 300
    SubdualDamageCap = 360
    SubdualDamageHealRate = 500
    SubdualDamageHealAmount = 50
  End

  Behavior = TransportAIUpdate ModuleTag_03
    Turret
      TurretTurnRate = 180
      RecenterTime = 5000   ; how long to wait during idle before recentering
      ControlledWeaponSlots = PRIMARY
    End
    AutoAcquireEnemiesWhenIdle = Yes
    MoodAttackCheckRate        = 250
  End
  Locomotor = SET_NORMAL CrusaderLocomotor
  Behavior = PhysicsBehavior ModuleTag_06
    Mass = 50.0
  End

  Behavior = AutoHealBehavior ModuleTag_07
    HealingAmount = 2
    HealingDelay = 1000 ; msec
    TriggeredBy = Upgrade_GLAJunkRepair
  End

  Behavior = FlammableUpdate ModuleTag_09
    AflameDuration = 5000         ; If I catch fire, I'll burn for this long...
    AflameDamageAmount = 3       ; taking this much damage...
    AflameDamageDelay = 500       ; this often.
  End

  Behavior                 = TransitionDamageFX ModuleTag_10
    ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmallLightSmokeColumn
    ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BattleMasterDamageTransition
  End

  Behavior = DestroyDie ModuleTag_11
    DeathTypes = NONE +CRUSHED +SPLATTED
  End

  Behavior = FXListDie ModuleTag_12
    DeathTypes = NONE +CRUSHED +SPLATTED
    DeathFX = FX_CarCrush
  End


  Behavior = ProductionUpdate ModuleTag_16
    MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame
  End

  Behavior = CreateObjectDie ModuleTag_13
    DeathTypes = NONE +CRUSHED +SPLATTED
    CreationList = OCL_CrusaderTank_CrushEffect
  End

  Behavior = CreateCrateDie ModuleTag_14
    CrateData = SalvageCrateData
    ;CrateData = EliteTankCrateData
    ;CrateData = HeroicTankCrateData
  End

  Behavior = SlowDeathBehavior ModuleTag_15
    DeathTypes = ALL -CRUSHED -SPLATTED
    DestructionDelay = 500
    DestructionDelayVariance = 1500
    OCL = INITIAL OCL_TechnicalAirDeathStart
    FX = INITIAL FX_TechnicalAirDeathGroundPart
    OCL = FINAL OCL_RocketBuggyAirDeath
    FX = FINAL FX_RocketBuggyAirDeathAirPart    ; This happens in the air
  End

  Geometry = BOX
  GeometryMajorRadius = 18.0
  GeometryMinorRadius = 9.0
  GeometryHeight = 7.5
  GeometryIsSmall = No
  Shadow = SHADOW_VOLUME
  ShadowSizeX = 45  ; minimum elevation angle above horizon. Used to limit shadow length
End
감사합니다//

 

댓글목록

 

펜리르님의 댓글

펜리르 쪽지보내기 아이디로 검색 작성일

아.... 이렇게 올리시면 답변하는 입장으로선 참 <STRONG><FONT size=3>난감합니다</FONT></STRONG>.<BR><BR>죄송하지만 저도 모르겠습니다. 다만 '감사합니다//' 이 부분이 오류를 일으켰을 가능성이(퍽!)...<BR><BR>게임이 실행이 안될 정도라면 쿨라상의 월드에딧을 이용한 버그찾기 신공을 활용하세요.

Q&A 게시판

3,987건 264 페이지
Q&A 게시판 목록
번호 제목 글쓴이 조회 날짜
42 SKing㈜Rapter 쪽지보내기 아이디로 검색 5016 10-07
41 폭격준비 쪽지보내기 아이디로 검색 4730 10-07
40 flrleh 쪽지보내기 아이디로 검색 4406 10-07
39 멀까? 쪽지보내기 아이디로 검색 5862 10-07
38 이나미군 쪽지보내기 아이디로 검색 5447 10-06
37 Helix 쪽지보내기 아이디로 검색 5337 10-06
36 다운스포 쪽지보내기 아이디로 검색 5557 10-05
35 신뢰 쪽지보내기 아이디로 검색 5406 10-05
34 신뢰 쪽지보내기 아이디로 검색 5064 10-05
33 신뢰 쪽지보내기 아이디로 검색 5543 10-05
32 사카린 쪽지보내기 아이디로 검색 5545 10-04
31 [자유]한국연합 쪽지보내기 아이디로 검색 5260 10-04
30 425 탁후마 쪽지보내기 아이디로 검색 5514 10-04
29 flrleh 쪽지보내기 아이디로 검색 4623 10-04
28 냥객 쪽지보내기 아이디로 검색 5777 10-04
게시물 검색